Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects
General Parameters
Name: Name of the primitive.
Position: 3D Vector storing the position in world of the primitive pivot.
Rotation: 3D Vector storing the rotation.
Scale: 3D Vector storing the scale of the primitive.
Primitive Specific
Material: Material file for the primitive.
Collides: If enabled, the primitive will keep entities (player included) from getting through it.
Cast Shadows: If enabled, the primitive will cast shadows when illuminated by a properly set up light.
Plane Specific
Tile amount: amount of repetition of the texture along the axes. The less, the bigger the texture pattern will look.
Tile offset: offset on the texture coordinates.
Texture angle: rotation of the texture applied on the plane.
Align To World Coords: if enabled, texture coordinates will be set according to world coordinates. Useful to get seamless floors/ceilings made out of several planes.
hpl3/tools/maineditors/level_editor/primitives.txt · Last modified: 2012/12/07 15:53 by luis