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hpl3:tools:maineditors:level_editor:static_objects

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hpl3:tools:maineditors:level_editor:static_objects [2012/07/03 14:49]
luis created
hpl3:tools:maineditors:level_editor:static_objects [2012/12/07 15:53] (current)
luis
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 ====== Static Objects ====== ====== Static Objects ======
  
 +Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients.
  
-General Parameters:+===== General Parameters ​=====
   * **Name**: Name for the static object.   * **Name**: Name for the static object.
   * **Position**:​ 3D Vector storing the position in world.   * **Position**:​ 3D Vector storing the position in world.
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   * **Mesh**: file name of the mesh that conforms the static object.   * **Mesh**: file name of the mesh that conforms the static object.
  
-Specific Parameters:+===== Specific Parameters ​=====
   * **Cast Shadows**: if enabled, the object will cast shadows when illuminated by a properly set light.   * **Cast Shadows**: if enabled, the object will cast shadows when illuminated by a properly set light.
   * **Collides**:​ if enabled, the object will keep entities to get through it ingame.   * **Collides**:​ if enabled, the object will keep entities to get through it ingame.
hpl3/tools/maineditors/level_editor/static_objects.1341326995.txt.gz · Last modified: 2012/07/03 14:49 by luis