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hpl3:tools:maineditors:level_editor:static_objects [2012/07/03 14:49] luis created |
hpl3:tools:maineditors:level_editor:static_objects [2012/12/07 15:53] (current) luis |
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| ====== Static Objects ====== | ====== Static Objects ====== | ||
| + | Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients. | ||
| - | General Parameters: | + | ===== General Parameters ===== |
| * **Name**: Name for the static object. | * **Name**: Name for the static object. | ||
| * **Position**: 3D Vector storing the position in world. | * **Position**: 3D Vector storing the position in world. | ||
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| * **Mesh**: file name of the mesh that conforms the static object. | * **Mesh**: file name of the mesh that conforms the static object. | ||
| - | Specific Parameters: | + | ===== Specific Parameters ===== |
| * **Cast Shadows**: if enabled, the object will cast shadows when illuminated by a properly set light. | * **Cast Shadows**: if enabled, the object will cast shadows when illuminated by a properly set light. | ||
| * **Collides**: if enabled, the object will keep entities to get through it ingame. | * **Collides**: if enabled, the object will keep entities to get through it ingame. | ||