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hpl3:tools:modelviewer [2012/06/29 07:17] thomas created |
hpl3:tools:modelviewer [2014/02/03 16:25] (current) nebej |
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====== Model Viewer ====== | ====== Model Viewer ====== | ||
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+ | ===== How To.. ===== | ||
+ | |||
+ | === Change Window Size === | ||
+ | |||
+ | Run the modelviewer once, then go to "My Documents/HPL3" and open "modelview.cfg" with a text editor. In that file change WindowSize="1024 768" to be your desired resolution, for instance: WindowSize="1600 1000". | ||
===== Hot Keys ===== | ===== Hot Keys ===== | ||
+ | |||
+ | ^Key ^Description | | ||
+ | |T | Toggles hiding the toolbar | | ||
+ | |||
+ | ===== Show bad vertices ===== | ||
+ | |||
+ | To help find why a mesh is broken or invalid you can use the Show bad vertices checkbox. It will draw a circle around every invalid vertex on the mesh. The circle is color coded to show how it is incorrect. | ||
+ | |||
+ | ^Color ^Error | | ||
+ | |Red |Incorrect bind count. Vertex bound to more than 4 bones | | ||
+ | |Green |Incorrect normals. Normal is zero or infinite, this happens when all 3 points of a triangle are on the same location | | ||
+ | |Magenta |Incorrect tangets or UV mapping. This happens if all vertices in one triangle have the same UV coord | | ||
+ | |White |All the above. Usually happens with free floating vertices | | ||
+ | |||
+ | \\ | ||
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