Run the modelviewer once, then go to “My Documents/HPL3” and open “modelview.cfg” with a text editor. In that file change WindowSize=“1024 768” to be your desired resolution, for instance: WindowSize=“1600 1000”.
Key | Description |
---|---|
T | Toggles hiding the toolbar |
To help find why a mesh is broken or invalid you can use the Show bad vertices checkbox. It will draw a circle around every invalid vertex on the mesh. The circle is color coded to show how it is incorrect.
Color | Error |
---|---|
Red | Incorrect bind count. Vertex bound to more than 4 bones |
Green | Incorrect normals. Normal is zero or infinite, this happens when all 3 points of a triangle are on the same location |
Magenta | Incorrect tangets or UV mapping. This happens if all vertices in one triangle have the same UV coord |
White | All the above. Usually happens with free floating vertices |