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hpl3:tools:modelviewer

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hpl3:tools:modelviewer [2012/06/29 07:25]
thomas
hpl3:tools:modelviewer [2014/02/03 16:25] (current)
nebej
Line 3: Line 3:
 ===== How To.. ===== ===== How To.. =====
  
-==== Change Window Size ====+=== Change Window Size === 
 Run the modelviewer once, then go to "My Documents/​HPL3"​ and open "​modelview.cfg"​ with a text editor. In that file change WindowSize="​1024 768" to be your desired resolution, for instance: WindowSize="​1600 1000". Run the modelviewer once, then go to "My Documents/​HPL3"​ and open "​modelview.cfg"​ with a text editor. In that file change WindowSize="​1024 768" to be your desired resolution, for instance: WindowSize="​1600 1000".
  
 ===== Hot Keys ===== ===== Hot Keys =====
 +
 +^Key ^Description |
 +|T |  Toggles hiding the toolbar ​ |
 +
 +===== Show bad vertices =====
 +
 +To help find why a mesh is broken or invalid you can use the Show bad  vertices checkbox. It will draw a circle around every invalid vertex on  the mesh. The circle is color coded to show how it is incorrect.
 +
 +^Color ^Error |
 +|Red |Incorrect bind count. Vertex bound to more than 4 bones |
 +|Green |Incorrect normals. Normal is zero or infinite, this happens when all 3 points of a triangle are on the same location |
 +|Magenta |Incorrect tangets or UV mapping. This happens if all vertices in one triangle have the same UV coord |
 +|White |All the above. Usually happens with free floating vertices |
 +
 +\\
 +
hpl3/tools/modelviewer.1340954711.txt.gz · Last modified: 2012/06/29 07:25 by thomas