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hpl3:tutorials:texture_dds_export

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hpl3:tutorials:texture_dds_export [2012/12/18 09:04]
nebej
hpl3:tutorials:texture_dds_export [2013/01/08 15:29] (current)
nebej [Steps]
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-Place each of the cubemap sides on its own layer and place them after each other in a row. The image width should be 6 times larger then the height.+Place each of the cubemap sides on its own layer and place them after each other in a row. The image width should be 6 times larger then the height. ​The sides should be placed in the following order: Right, Left, Top, Bottom, Front, Back
  
  
-[[rltb.png]] +{{:​hpl3:​tutorials:​rltb.png?​nolink&​}}
  
  
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-If your image is to large in size it is a good idea to downscale it. To downscale correctly make sure that each side is on its own layer and select Image > Image Size+If your image is to large in size it is a good idea to downscale it. Place each side on its own layer.
  
  
-**3) Downscale the image** ​+{{:​hpl3:​tutorials:​layers.png?​nolink&​}}
  
  
-If your image is to large in size it is a good idea to downscale it. To downscale correctly make sure that each side is on its own layer and select ​Image > Image Size+Select ​Image > Image Size
  
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 +{{:​hpl3:​tutorials:​image_size.png?​nolink&​}}
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 +**3) Save the image** ​
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 +Select "Cube Map" as the image type and then follow the steps in the DDS Texture Export tutorial
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 +{{:​hpl3:​tutorials:​dds.png?​nolink&​}}
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 +**3) Set correct Wrap Mode** ​
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 +After setting the cube map to a material select ClampToEdge as the Wrap Mode. This will remove all edges.
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 +{{:​hpl3:​tutorials:​clamptoedge.png?​nolink&​}}
hpl3/tutorials/texture_dds_export.1355821470.txt.gz · Last modified: 2012/12/18 09:04 by nebej