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hpl3:tutorials:texture_dds_export

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hpl3:tutorials:texture_dds_export [2012/12/18 09:09]
nebej
hpl3:tutorials:texture_dds_export [2013/01/08 15:29] (current)
nebej [Steps]
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-Place each of the cubemap sides on its own layer and place them after each other in a row. The image width should be 6 times larger then the height.+Place each of the cubemap sides on its own layer and place them after each other in a row. The image width should be 6 times larger then the height. ​The sides should be placed in the following order: Right, Left, Top, Bottom, Front, Back 
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 +{{:​hpl3:​tutorials:​rltb.png?​nolink&​}}
  
  
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-If your image is to large in size it is a good idea to downscale it. To downscale correctly make sure that each side is on its own layer and then select ​Image > Image Size+If your image is to large in size it is a good idea to downscale it. Place each side on its own layer
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 +{{:​hpl3:​tutorials:​layers.png?​nolink&​}} 
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 +Select ​Image > Image Size… 
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 +{{:​hpl3:​tutorials:​image_size.png?​nolink&​}}
  
  
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 Select "Cube Map" as the image type and then follow the steps in the DDS Texture Export tutorial Select "Cube Map" as the image type and then follow the steps in the DDS Texture Export tutorial
  
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 +{{:​hpl3:​tutorials:​dds.png?​nolink&​}}
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 +**3) Set correct Wrap Mode** ​
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 +After setting the cube map to a material select ClampToEdge as the Wrap Mode. This will remove all edges.
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 +{{:​hpl3:​tutorials:​clamptoedge.png?​nolink&​}}
hpl3/tutorials/texture_dds_export.1355821794.txt.gz · Last modified: 2012/12/18 09:09 by nebej