Table of Contents

Model Editor

The Model Editor is our own application to create entities. An entity (saved in a .ent file) is composed of a mesh and a set of physical properties, bodies, and optionally joints and sub-entities. It can also contain animations for an animated entity, such as NPC's. Also worth noting is that an entity must be set up with a user defined type.

Overview

When run, the first screen we get to see is like this:

modeleditoroverview.jpg

Each part of the screen has a specific function, as follows:

  1. Main menu bar: this is where every non-editor command lies, as well as some edition ones.
  2. EditMode sidebar: here you will find a set of buttons used to switch the current behaviour of the editor. More on this later.
  3. EditMode window area: any helper input the current EditMode needs will appear here.
  4. Viewport area: this area of the screen is reserved for the viewports, which are used to actually see what you are doing to the map. Every viewport has its own menu bar, to control some parameters of the visualization.
  5. Lower toolbar: some tools that are either viewport-dependent or global are located here.

This is a menu bar, just like in any other windowed application. Available options for this particular editor are as follows: