Name: Name of the sound. Should be unique for all objects in map.
Active
Position: 3D Vector storing the position in world.
Specific Parameters:
Sound Entity file: .snt file to be used by the sound.
Use defaults: if active, volume and Min/Max Distance values will be read from the .snt file.
Min Distance / Max Distance: Distances that will determine the space in which the sound will be faded out. Inside the radius defined by Min Distance the sound will have full volume.
Volume: value for full volume. Should be a real number in the [0, 1] range.
hpl2/tools/editors/sounds.txt · Last modified: 2010/11/04 15:30 by jens