General Parameters:
Name: Name for the PS. Should be unique for all objects in map.
Active
Position: 3D Vector storing the position in world.
Rotation: 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.
Scale
Specific Parameters:
Particle System file: .ps file to be spawned.
Color: color that the PS will be tinted with.
Fade at distance: if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.
Fading Full Color Fading
<) |----------|-------------------------|-----------|
Camera Min End Min Start Max Start Max End
Min End: close distance in which the particles will be completely faded out.
Min Start: close distance in which the particles will start to fade.
Max Start: far distance in which the particles will start to fade.
Max End: far distance in which the particles will be completely faded out.