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hpl3:engine:terrain
Table of Contents
Terrain
Geometry
How it works
Patch Size
Texturing
How it works
Patch Size
Blend Layer Material
Diffuse
Normal Map
Specular
Detail textures
Heightmap Texture (DX11 only)
Blending
Undergrowth
hpl3/engine/terrain.txt
· Last modified: 2014/11/27 16:53 by
nebej
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