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hpl2:tools:editors:level_editor:static_objects
Static Objects
General Parameters:
Name
: Name for the static object.
Position
: 3D Vector storing the position in world.
Rotation
: 3D Vector storing the rotation.
Scale
: 3D Vector storing the scale of the placed object.
Mesh
: file name of the mesh that conforms the static object.
Specific Parameters:
Cast Shadows
: if enabled, the object will cast shadows when illuminated by a properly set light.
Collides
: if enabled, the object will keep entities to get through it ingame.
hpl2/tools/editors/level_editor/static_objects.txt
· Last modified: 2010/11/04 16:13 by
jens
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