This page lists entries within the game.cfg file found in /config and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page.
| MaxSmoothMousePos | Add info |
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| PrevSmoothMousePosMul | Add info |
| InGameMusicvolume | Global volume for music |
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| VoiceTextFontSize | Subtitle font size |
|---|---|
| VoiceTextRowWidth | Subtitle width limit before it breaks a new line |
| QuestCompletionValue | Add info |
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| ItemCompletionValue | Add info |
| NoteCompletionValue | Add info |
| DiaryCompletionValue | Add info |
| FlashbackCompletionValue | Add info |
| ChestCompletionValue | Add info |
| MaxAutoSaves | Amount of maximum auto saves to store in user files |
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| EnemyDarknessGlowMaxDistance | Maximum distance from player that enemies glow in darkness |
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| EventsFile | Name of file to use for insanity events. Default: misc/main_sanity_events.cfg |
|---|---|
| MinTimeBetweenEvents | Minimum time until another insanity event can happen again |
| MaxEventSanity | Maximum sanity the player can have to experience insanity events |
| MaxSanity_LongWait | Add info |
| MaxSanity_MedWait | Add info |
| MaxSanity_ShortWait | Add info |
| TimeBetween_LongWait | Add info |
| TimeBetween_MedWait | Add info |
| TimeBetween_ShortWait | Add info |
| MaxExamineSanity | Maximum sanity the player can have to use ExamineAreas |
| InsanityArea_CheckTimeMin | Add info |
| InsanityArea_CheckTimeMax | Add info |
| SlimeType0_AttackSound | Sound played when attacked by a slime area |
|---|---|
| SlimeType0_AttackPS | Particles played when attacked by a slime area |
| SlimeType0_MinAttackDamage | Minimum damage a slime area can inflict |
| SlimeType0_MaxAttackDamage | Maximum damage a slime area can inflict |
| SlimeType0_ScreenShakeAmount | Amount of screen shake applied when hit by a slime area |
| FOV | The “Field of View” visible from the player's perspective |
|---|---|
| FarClipPlane | For optimization, the distance in which objects aren't rendered |
| NearClipPlane | Add info |
| FocusTextFont | The font used when displaying text in focus by the player (extension .fnt) |
| HeadSpinDamageSpeed | The speed at which the player's head spins when damaged |
| HeadSpinDeacc | The deacceleration to slow down head spin |
| MaxCameraSmoothAngles | Add info |
| TerrorSound | The sound played when chased by an enemy |
| TerrorIncSpeed | Add info |
| TerrorDecSpeed | Add info |
| MaxPrevSpeedsSaved | Add info |
| AutoKillYPos | The Y co-ordinate position in the level to automatically kill the player at if they pass |
| FlashbackRadialBlurSize | The size of the radial blur effect applied during flashbacks |
| FlashbackRadialBlurStartDist | The start distance at which the radial blur starts |
| FlashbackWorldSoundVolume | The global sound level used during a flashback |
| FlashbackMoveSpeedMul | The walk speed multiplier used for the player during flashbacks |
| FlashbackRunSpeedMul | The run speed multiplier used for the player during flashbacks |
| Death_HeightAdd | The height change of the camera during death |
| Death_HeightAddCrouch | The height change of the camera during death (while crouching) |
| Death_FadeTime | The fade out time during death |
| Death_MaxSanityGain | The maximum amount of sanity the player respawns with |
| Death_MaxHealthGain | The maximum amount of health the player respawns with |
| Death_MaxOilGain | The maximum amount of oil the player respawns with |
| Death_MinSanityGain | The minimum amount of sanity the player respawns with |
| Death_MinHealthGain | The minimum amount of health the player respawns with |
| Death_MinOilGain | The minimum amount of oil the player respawns with |
| Death_HeightAddSpeed | The speed of which the height change of the camera changes |
| Death_RollSpeed | The speed of camera roll |
| Death_StartSound | The sound played when dying |
| Death_AwakenSound | The sound played when respawning |
| InsanityCollapse_HeightAddGoal | The height change of the camera during a sanity collapse |
| InsanityCollapse_HeightAddCollapseSpeed | The speed of which the camera change happens |
| InsanityCollapse_HeightAddAwakeSpeed | The speed of which the camera changes back to normal |
| InsanityCollapse_RollCollapseSpeed | The speed of which the camera rolls when collapsing |
| InsanityCollapse_RollAwakeSpeed | The speed of which the camera rolls back to normal |
| InsanityCollapse_AwakenSanity | The sanity the player is left with after awaking a sanity collapse |
| InsanityCollapse_SleepTime | The time the player is collapsed |
| InsanityCollapse_SleepSpeedMul | The speed multiplier while collapsed |
| InsanityCollapse_WakeUpSpeedMul | The speed multiplier while waking up |
| InsanityCollapse_StartSound | The sound played when collapsing |
| InsanityCollapse_AwakenSound | The sound played when awaking a collapse |
| InsanityCollapse_SleepLoopSound | The sound played while being collapsed |
| InsanityCollapse_SleepLoopSoundVolume | The sound volume while collapsed |
| InsanityCollapse_SleepRandomSound | Random sounds being played while collapsed |
| InsanityCollapse_SleepRandomMinTime | The minimum amount of time between a random sound |
| InsanityCollapse_SleepRandomMaxTime | The maximum amount of time between a random sound |
| Hurt_EffectStartHealth | At what health amount should damage effects start playing |
| Hurt_MinSpeedMul | Minimum speed multiplier while hurt |
| Hurt_MaxPantCount | Add info |
| Hurt_PantSpeed | Add info |
| Hurt_PantSize | Add info |
| HealthRegainSpeed | Add info |
| HealthRegainLimit | Add info |
| Hurt_NoiseAlpha | The amount of opacity for the noise effect when on low health |
| Hurt_NoiseFreq | The frequency of the noise effect |
| Hurt_NoiseColor | The color of the noise effect (red, green, blue, alpha) |
| SanityGain_Color | The color of the sanity boost effect (red, green, blue, alpha) |
| SanityGain_Sound | The sound played when given a sanity boost |
| SanityGain_FadeInTime | The time it takes to fade in a sanity boost |
| SanityGain_FadeOutTime | The time it takes to fade out a sanity boost |
| HandsRotationSmoothNum | Add info |
| HandsPosAddMul | Add info |
| FallDamageBounceSizeMul | Add info |
| FallDamageBounceSpeedMul | Add info |
| FallDamageSpeed_Min | The minimum amount of speed needed to receive minimum fall damage |
| FallDamage_Min | The minimum amount of damage received from minor falls |
| FallDamageSound_Min | The sound played when taking minimum fall damage |
| FallDamageSpeed_Med | The minimum amount of speed needed to receive medium fall damage |
| FallDamage_Med | The minimum amount of damage received from medium falls |
| FallDamageSound_Med | The sound played when taking medium fall damage |
| FallDamageSpeed_Max | The minimum amount of speed needed to receive maximum fall damage |
| FallDamage_Max | The minimum amount of damage received from major falls |
| FallDamageSound_Max | The sound played when taking maximum fall damage |
| GrabMaxForce | Maximum force applied to a thrown object |
|---|---|
| GrabMaxTorque | Add info |
| GrabMaxAngularSpeed | Maximum angular speed for thrown object |
| GrabMinSlowPlayerMass | Add info |
| GrabMaxSlowPlayerMass | Add info |
| GrabMinSlowPlayerMul | Add info |
| GrabMaxLeaveAngularSpeed | Add info |
| GrabMaxLeaveLinearSpeed | Add info |
| PushMaxSpeedWalk | The maximum amount of force applied to a push object while walking |
| PushMaxSpeedRun | The maximum amount of force applied to a push object while running |
| PushMaxSpeedCrouch | The maximum amount of force applied to a push object while crouching |
| PushForceWalk | The maximum amount of force applied to a push object while walking |
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