This page lists entries within the game.cfg file found in /config and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page.
MaxSmoothMousePos | Add info |
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PrevSmoothMousePosMul | Add info |
InGameMusicvolume | Global volume for music |
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VoiceTextFontSize | Subtitle font size |
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VoiceTextRowWidth | Subtitle width limit before it breaks a new line |
QuestCompletionValue | Add info |
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ItemCompletionValue | Add info |
NoteCompletionValue | Add info |
DiaryCompletionValue | Add info |
FlashbackCompletionValue | Add info |
ChestCompletionValue | Add info |
MaxAutoSaves | Amount of maximum auto saves to store in user files |
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EnemyDarknessGlowMaxDistance | Maximum distance from player that enemies glow in darkness |
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EventsFile | Name of file to use for insanity events. Default: misc/main_sanity_events.cfg |
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MinTimeBetweenEvents | Minimum time until another insanity event can happen again |
MaxEventSanity | Maximum sanity the player can have to experience insanity events |
MaxSanity_LongWait | Add info |
MaxSanity_MedWait | Add info |
MaxSanity_ShortWait | Add info |
TimeBetween_LongWait | Add info |
TimeBetween_MedWait | Add info |
TimeBetween_ShortWait | Add info |
MaxExamineSanity | Maximum sanity the player can have to use ExamineAreas |
InsanityArea_CheckTimeMin | Add info |
InsanityArea_CheckTimeMax | Add info |
SlimeType0_AttackSound | Sound played when attacked by a slime area |
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SlimeType0_AttackPS | Particles played when attacked by a slime area |
SlimeType0_MinAttackDamage | Minimum damage a slime area can inflict |
SlimeType0_MaxAttackDamage | Maximum damage a slime area can inflict |
SlimeType0_ScreenShakeAmount | Amount of screen shake applied when hit by a slime area |
FOV | The “Field of View” visible from the player's perspective |
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FarClipPlane | For optimization, the distance in which objects aren't rendered |
NearClipPlane | Add info |
FocusTextFont | The font used when displaying text in focus by the player (extension .fnt) |
HeadSpinDamageSpeed | The speed at which the player's head spins when damaged |
HeadSpinDeacc | The deacceleration to slow down head spin |
MaxCameraSmoothAngles | Add info |
TerrorSound | The sound played when chased by an enemy |
TerrorIncSpeed | Add info |
TerrorDecSpeed | Add info |
MaxPrevSpeedsSaved | Add info |
AutoKillYPos | The Y co-ordinate position in the level to automatically kill the player at if they pass |
FlashbackRadialBlurSize | The size of the radial blur effect applied during flashbacks |
FlashbackRadialBlurStartDist | The start distance at which the radial blur starts |
FlashbackWorldSoundVolume | The global sound level used during a flashback |
FlashbackMoveSpeedMul | The walk speed multiplier used for the player during flashbacks |
FlashbackRunSpeedMul | The run speed multiplier used for the player during flashbacks |
Death_HeightAdd | The height change of the camera during death |
Death_HeightAddCrouch | The height change of the camera during death (while crouching) |
Death_FadeTime | The fade out time during death |
Death_MaxSanityGain | The maximum amount of sanity the player respawns with |
Death_MaxHealthGain | The maximum amount of health the player respawns with |
Death_MaxOilGain | The maximum amount of oil the player respawns with |
Death_MinSanityGain | The minimum amount of sanity the player respawns with |
Death_MinHealthGain | The minimum amount of health the player respawns with |
Death_MinOilGain | The minimum amount of oil the player respawns with |
Death_HeightAddSpeed | The speed of which the height change of the camera changes |
Death_RollSpeed | The speed of camera roll |
Death_StartSound | The sound played when dying |
Death_AwakenSound | The sound played when respawning |
InsanityCollapse_HeightAddGoal | The height change of the camera during a sanity collapse |
InsanityCollapse_HeightAddCollapseSpeed | The speed of which the camera change happens |
InsanityCollapse_HeightAddAwakeSpeed | The speed of which the camera changes back to normal |
InsanityCollapse_RollCollapseSpeed | The speed of which the camera rolls when collapsing |
InsanityCollapse_RollAwakeSpeed | The speed of which the camera rolls back to normal |
InsanityCollapse_AwakenSanity | The sanity the player is left with after awaking a sanity collapse |
InsanityCollapse_SleepTime | The time the player is collapsed |
InsanityCollapse_SleepSpeedMul | The speed multiplier while collapsed |
InsanityCollapse_WakeUpSpeedMul | The speed multiplier while waking up |
InsanityCollapse_StartSound | The sound played when collapsing |
InsanityCollapse_AwakenSound | The sound played when awaking a collapse |
InsanityCollapse_SleepLoopSound | The sound played while being collapsed |
InsanityCollapse_SleepLoopSoundVolume | The sound volume while collapsed |
InsanityCollapse_SleepRandomSound | Random sounds being played while collapsed |
InsanityCollapse_SleepRandomMinTime | The minimum amount of time between a random sound |
InsanityCollapse_SleepRandomMaxTime | The maximum amount of time between a random sound |
Hurt_EffectStartHealth | At what health amount should damage effects start playing |
Hurt_MinSpeedMul | Minimum speed multiplier while hurt |
Hurt_MaxPantCount | Add info |
Hurt_PantSpeed | Add info |
Hurt_PantSize | Add info |
HealthRegainSpeed | Add info |
HealthRegainLimit | Add info |
Hurt_NoiseAlpha | The amount of opacity for the noise effect when on low health |
Hurt_NoiseFreq | The frequency of the noise effect |
Hurt_NoiseColor | The color of the noise effect (red, green, blue, alpha) |
SanityGain_Color | The color of the sanity boost effect (red, green, blue, alpha) |
SanityGain_Sound | The sound played when given a sanity boost |
SanityGain_FadeInTime | The time it takes to fade in a sanity boost |
SanityGain_FadeOutTime | The time it takes to fade out a sanity boost |
HandsRotationSmoothNum | Add info |
HandsPosAddMul | Add info |
FallDamageBounceSizeMul | Add info |
FallDamageBounceSpeedMul | Add info |
FallDamageSpeed_Min | The minimum amount of speed needed to receive minimum fall damage |
FallDamage_Min | The minimum amount of damage received from minor falls |
FallDamageSound_Min | The sound played when taking minimum fall damage |
FallDamageSpeed_Med | The minimum amount of speed needed to receive medium fall damage |
FallDamage_Med | The minimum amount of damage received from medium falls |
FallDamageSound_Med | The sound played when taking medium fall damage |
FallDamageSpeed_Max | The minimum amount of speed needed to receive maximum fall damage |
FallDamage_Max | The minimum amount of damage received from major falls |
FallDamageSound_Max | The sound played when taking maximum fall damage |
GrabMaxForce | Maximum force applied to a thrown object |
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GrabMaxTorque | Add info |
GrabMaxAngularSpeed | Maximum angular speed for thrown object |
GrabMinSlowPlayerMass | Add info |
GrabMaxSlowPlayerMass | Add info |
GrabMinSlowPlayerMul | Add info |
GrabMaxLeaveAngularSpeed | Add info |
GrabMaxLeaveLinearSpeed | Add info |
PushMaxSpeedWalk | The maximum amount of force applied to a push object while walking |
PushMaxSpeedRun | The maximum amount of force applied to a push object while running |
PushMaxSpeedCrouch | The maximum amount of force applied to a push object while crouching |
PushForceWalk | The maximum amount of force applied to a push object while walking |
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