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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s

Checkpoints using ScriptArea's

First of all you make a ScriptArea large enough for the player to walk through.

I call mine “ScriptArea_1”

5tz860.jpg

As second thing create a PlayerStartArea this time I call mine “PlayerStartArea_1”

as for the script:

void OnStart()

{

AddEntityCollideCallback(“Player”, “ScriptArea_1”, “Restart”, true, 1);

}

void Restart(string &in asParent, string &in asChild, int alState)
{
CheckPoint (“FirstCheckpoint”, “PlayerStartArea_1”, “Happening”, “DeathCategory”, “Deathtext”);
}

void Happening(string &in asName, int alCount)
{

/Stuff you want to happen after you die./

}

and for the .LANG file

<LANGUAGE>

<CATEGORY Name=“DeathCategory”>

<Entry Name=“Deathtext”>Text you want in the black screen after you die </Entry>
</CATEGORY>

</LANGUAGE>

Now if you die you respawn at the PlayerStartArea you created.

hpl2/tutorials/scripting/checkpoints_using_scriptarea_s.1347791449.txt.gz · Last modified: 2012/09/16 10:30 by steve