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hpl3:engine:optimizations

Optimizations

Below are various important adivice on how to get the most out of the engine. Most of these have to do with getting it to run as fast as possible, but some have to to with visual quality aswell.

Transparency

- Alpha in all trans materials.

- Premul alpha

Objects

- Use small number of objects. Same texture for same things + combine (force if needed in editor).

- IsOccluder only on important stuff.

Physics

- Turn off or simplify collisions of static objects.

hpl3/engine/optimizations.1314605706.txt.gz · Last modified: 2011/08/29 08:15 by thomas