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hpl3:tools:maineditors:level_editor:particle_systems

Static Objects

General Parameters:

  • Name: Name for the static object.
  • Position: 3D Vector storing the position in world.
  • Rotation: 3D Vector storing the rotation.
  • Scale: 3D Vector storing the scale of the placed object.
  • Mesh: file name of the mesh that conforms the static object.

Specific Parameters:

  • Cast Shadows: if enabled, the object will cast shadows when illuminated by a properly set light.
  • Collides: if enabled, the object will keep entities to get through it ingame.
hpl3/tools/maineditors/level_editor/particle_systems.1352098005.txt.gz · Last modified: 2012/11/05 06:46 by luis