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hpl3:tools:maineditors:level_editor:particle_systems
Static Objects
General Parameters:
Name
: Name for the static object.
Position
: 3D Vector storing the position in world.
Rotation
: 3D Vector storing the rotation.
Scale
: 3D Vector storing the scale of the placed object.
Mesh
: file name of the mesh that conforms the static object.
Specific Parameters:
Cast Shadows
: if enabled, the object will cast shadows when illuminated by a properly set light.
Collides
: if enabled, the object will keep entities to get through it ingame.
hpl3/tools/maineditors/level_editor/particle_systems.1352098005.txt.gz
· Last modified: 2012/11/05 06:46 by
luis
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