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hpl3:tools:materialeditor_mattype_decal

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Decal material type

  • Diffuse
  • NMap
  • Specular
  • Height
  • DetailDiffuse
  • Diffuse: base color data for the material.
    • NMap: Normal Map, per-texel surface normal data. When enabled, the surface will get shaded according to the normal info.
    • Alpha: this layer will mask any result using the alpha value (0 not visible - 1 fully visible)
    • Specular: this unit will mask specular highlights.
    • Height: this unit will store a map of height levels across the material. SolidDiffuse requires this unit to be enabled in order for Parallax Mapping to work.
    • Illumination: the texture in this unit will be used as a self illumination pattern.
    • DissolveAlpha: this unit will be looked up at by the mesh dissolve effect.
    • CubeMap: this unit will make the material look as if reflecting an environment given by a cubemap texture.
    • CubeMapAlpha: just like Alpha, but this unit will only mask the cubemap reflection.
    • DissolveAlpha:
    • Liquid:
    • DetailDiffuse:
    • DetailNMap:
    • Translucency:
hpl3/tools/materialeditor_mattype_decal.1353658707.txt.gz · Last modified: 2012/11/23 08:18 by luis