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hpl3:tools:materialeditor_mattype_decal
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Table of Contents
Decal material type
Texture Units
Material specific variables
Decal material type
Texture Units
Diffuse
: base color data for the decal
NMap
: Normal Map, per-texel surface normal data. When enabled, the surface will get shaded according to the normal info.
Specular
: this unit will mask specular highlights.
Height
: this unit will store a map of height levels across the material.
DetailDiffuse
: texture to be used as detail map.
Material specific variables
HeightMapScale
: The actual “height” scale that will be mapped by the values in the heightmap (in the range [0, 1])
HeightMapBias
:
FrenselBias
: Bias for Fresnel term. values: 0-1. Higher means that more of reflection is seen when looking straight at object.
FrenselPow
: The higher the 'sharper' the reflection is, meaning that it is only clearly seen at sharp angles.
DetailUvMul
: The amount the UV maps are multiplied with. The higher the more the detail maps are repeated.
DetailFadeStart
: When the details start fading out.
DetailFadeEnd
: When details have completely faded out.
DetailWeight
: The amount of influence of the detail texture.
hpl3/tools/materialeditor_mattype_decal.1354894391.txt.gz
· Last modified: 2012/12/07 15:33 by
luis
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