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hpl3:tools:materialeditor_mattype_decal

Decal material type

Texture Units

  • Diffuse: base color data for the decal
  • NMap: Normal Map, per-texel surface normal data. When enabled, the surface will get shaded according to the normal info.
  • Specular: this unit will mask specular highlights.
  • Height: this unit will store a map of height levels across the material.
  • DetailDiffuse: texture to be used as detail map.

Material specific variables

  • HeightMapScale: The actual “height” scale that will be mapped by the values in the heightmap (in the range [0, 1])
  • HeightMapBias:
  • FrenselBias: Bias for Fresnel term. values: 0-1. Higher means that more of reflection is seen when looking straight at object.
  • FrenselPow: The higher the 'sharper' the reflection is, meaning that it is only clearly seen at sharp angles.
  • DetailUvMul: The amount the UV maps are multiplied with. The higher the more the detail maps are repeated.
  • DetailFadeStart: When the details start fading out.
  • DetailFadeEnd: When details have completely faded out.
  • DetailWeight: The amount of influence of the detail texture.
hpl3/tools/materialeditor_mattype_decal.1354894391.txt.gz · Last modified: 2012/12/07 15:33 by luis