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hpl3:tools:materialeditor_mattype_projecteduv

ProjectedUV Material Type

  • Diffuse:
  • NMap:
  • Specular:
  • Diffuse(Side,Top,Bottom):
  • NMap(Side,Top,Bottom):
  • Specular(Side,Top,Bottom):
  • Blend:
  • TextureUVScale(Side,Top,Bottom): The scale of each projected texture. Higher means bigger texture.
  • TextureUVOffset: Offset applied to the texture coords. This is applied before the UV is scaled. Values between 0-1.
  • PlanarUVRotation: The rotation of the planes that determine the UV mapping. Euler Angles in degrees.
  • BlendSmoothness: How smooth the blending between the angles should be. Real value between 0-1.
  • NormalBlendImpact: The impact the normal map has on the blending angle. Real value between 0-1.
  • DynamicObjectSupport: If this material work on objects that are dynamic/skinned and can move in real time. For static objects this should always be false!
  • DetailTextureActive: Apply a second layer of the same textures as detail, at a different scale.
  • DetailTextureUVScale: The scale of the detail texture uv. Higher means bigger details.
  • DetailBlendWeight: Blend weight for the detail texture. Values between 0-1, 0.5 equal 50% of both.
  • DetailBlendMode: Which blend mode that should be used when combining the detail texture with the normal texture.
hpl3/tools/materialeditor_mattype_projecteduv.1353662646.txt.gz · Last modified: 2012/11/23 09:24 by luis