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hpl3:tools:materialeditor_mattype_soliddiffuse

Soliddiffuse material type

  • Diffuse
  • NMap
  • Specular
  • Alpha
  • Height
  • Illumination
  • CubeMap
  • DissolveAlpha
  • CubeMapAlpha
  • DetailDiffuse
  • DetailNMap
  • Translucency
  • Liquid
  • HeightMapScale
  • HeightMapBias
  • IlluminationBrightness: Brightness of the illumination texture.
  • FrenselBias: Bias for Fresnel term. values: 0-1. Higher means that more of reflection is seen when looking straight at object.
  • FrenselPow: The higher the 'sharper' the reflection is, meaning that it is only clearly seen at sharp angles.
  • AlphaDissolveFilter: If alpha values between 0 and 1 should be used and dissolve the texture. This can be useful for things like hair.
  • DetailUvMul: The amount the UV maps are multiplied with. The higher the more the detail maps are repeated.
  • DetailWeight(Diffuse,Specular,Normal): Weight for the detail for each texture. Valid values: 0 - 2.0
  • DetailFadeStart: When the details start fading out.
  • DetailFadeEnd: When details have completely faded out.
  • SwayActive: If the model should sway according to wind properties. NOTE: Heightmap must be used to set the sway amount for each model part.
  • SwayForceFieldAffected: If the model is affected by force fields.
  • SwayFreq: The frequency of the sway movement.
  • SwayAmplitude: How much the sway offsets the model at maximum (in meters).
  • SwaySpeed: The speed of the sway.
  • SwayOctaveMuls: The sway consists of the three (high - low) different freq movements, this is the factor for each.
  • SwayForceFieldMul: Factor for the force field induced sway.
  • SwayForceFieldMax: The max offset (after adding factor) can that be added from a force field.
  • SwayYFreqMul: This can be used so that sway changes along the y-axis. The higher value the more change. 0=off (not used when SwaySingleDir is on)
  • SwaySingleDir: If the sway should only be in a single direction.
  • SwaySingleDirVector: If sway is only in a single direction, this is the direction!
  • SwaySingleSampleVector: The direction of the sampling for the single dir sway.
  • LiquidTrickleColor: The color and alpha of the liquid.
  • LiquidTrickeSpecular: Specular color and power of the liquid (RGB, Power). If set to (0,0,0,0) the original specular map value will be used.
  • LiquidTrickleLoopFade: If the liquid animation should loop and fade in again after it has faded out.
  • LiquidTrickleFadeSpeed: How fast the liquid fades in and then stays before fading out again. Unit is in seconds (Fade In, Fade Out)
  • LiquidTrickleEdgeSize: The size of the normal map edge generated by the trickling liquid.
  • LiquidTrickleDryness: How long the generated liquid normal map should stay before drying back to the original normal map
  • LiquidTrickleBlendMode: Which blend mode that should be used when combining the liquid with the color. Specular always uses Alpha.
hpl3/tools/materialeditor_mattype_soliddiffuse.1353666402.txt.gz · Last modified: 2012/11/23 10:26 by luis