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hpl3:tools:materialeditor_mattype_terrain
Terrain material type
Texture Units
Diffuse
: base color data for the material.
NMap
: Normal Map, per-texel surface normal data. When enabled, the surface will get shaded according to the normal info.
Specular
: this unit will mask specular highlights.
Alpha
: this layer will mask any result using the alpha value (0 not visible - 1 fully visible)
hpl3/tools/materialeditor_mattype_terrain.1353669379.txt.gz
· Last modified: 2012/11/23 11:16 by
luis
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