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hpl3:tools:materialeditor_mattype_terrain

Terrain material type

Texture Units

  • Diffuse: base color data for the material.
  • NMap: Normal Map, per-texel surface normal data. When enabled, the surface will get shaded according to the normal info.
  • Specular: this unit will mask specular highlights.
  • Alpha: this layer will mask any result using the alpha value (0 not visible - 1 fully visible)
hpl3/tools/materialeditor_mattype_terrain.1354894433.txt.gz · Last modified: 2012/12/07 15:33 by luis