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hpl3:tutorials:level_design_-_outdoor_level_performance

Level Design - Outdoor Level Performance

Introduction

This tutorial will show some steps on how to optimize an outdoor level to get better performance.

Terrain

The terrain is the main part of an outdoor level. It should make out most of the geometry of the level.

Rendering terrain is much faster than rendering multiple meshes. To get good performance it is important to use the terrain to make up most of the silhouette of the level and just use meshes for important landmarks and details.

Terrain optimization checklist:

  • Unit Size should be 1 or higher
  • Geometry Patch Size should be the same size as Texture Patch Size (nothing is gained by having it smaller)
  • Set a Cliff Texture so that terrain can be used as walls (Soon in the editor)

Lipsync Tool

Can be used to edit the anno files. More to come…

hpl3/tutorials/level_design_-_outdoor_level_performance.1358499855.txt.gz · Last modified: 2013/01/18 09:04 by nebej