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hpl3:tutorials:mod-creation:setting_up_a_mod_entry

Setting up a Mod Entry

When creating a mod, be it a simple add-on or a fully fledged total conversion, you need to set an entry file so that it can be listed by the Mod Launcher or just started by the game.

This means that you need to create an XML file with name entry.hpc in the root directory for your mod, and its contents will depend on what kind of mod you are creating.

 
hpl3/tutorials/mod-creation/setting_up_a_mod_entry.1444752223.txt.gz · Last modified: 2015/10/13 16:03 by luis