Name: Name for the decal.
Position: 2D Vector storing the position in world.
Size: 2D Vector storing the size of the decal.
Angle: float indicating the rotation angle for the decal.
Material: material that will be used by the decal
Color: color that will tint the decal.
Use detail amount: turn this on if you wish the decal to be affected by the terrain detail textures.
Detail amount: three numbers ranging from 0-1 indicating the amount of each detail textures the decal will be affected by.