The following is a couple of tips and rules to follow when naming things.
Textures that belong to models should be put in the same folder as the model and textures that belong to (imported) static scene geometry should be in a subfolder in the “textures” directory. If there exist no fitting subfolder create one and add it in the resource dirs editor in HplHelper.
Use the following suffixes for textures:
Diffuse | do NOT use any suffix |
NMap | “_bump” |
Specular | “_spec” |
Illumination | “_illum” |
For a CubeMap you must have 6 separate images making up the “cube”. Name them with the following suffixes:
Negative Direction X | “_neg_x” |
Negative Direction Y | “_neg_y” |
Negative Direction Z | “_neg_z” |
Positive Direction X | “_pos_x” |
Positive Direction Y | “_pos_y” |
Positive Direction Z | “_pos_z” |
Models should be put in the appropriate subfolder of the models” directory. If there exist no fitting subfolder create one and add it in the resource dirs editor in HplHelper.
Maya files (.mb or .ma) that are used as references must be put in the reference