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hpl1:getting_started

Getting started document

This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.

What you need

  1. Download .NET 1.1 and 2.0 should both work fine.
  2. A 3D editor like Maya, 3D Studio or Blender.

Setup

  1. Install Penumbra
  2. Extract the tools archive and place the files directly in the “penumbra install directory/redist”, you should have the following .exe in the redist folder
    * HplHelper.exe
    • HudObjectEditor.exe
    • ModelViewer.exe
    • ParticleEditor.exe
    • ParticleViewer.exe
    • SceneViewer.exe
  3. Install .NET
  4. Install COLLADA for your 3D editor
    * Make sure your editor is set to unit = meter
    • make sure COLLADA is set to “export polygons as triangles” under export settings

Taking your first baby steps

  1. Briefly read through the Documentation, mainly the HPL-Engine© Content Creation
  2. Use the Tutorials to get the basic skills
  3. Make your first level, make it really simple and create a basic scenario based on what you learned in the Tutorials
  4. Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK.

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hpl1/getting_started.1345292650.txt.gz · Last modified: 2012/08/18 12:24 by jens