This list assumes that you already went through all the level design, special entity creation, level building and scripting, and that you want to fix your custom story so it shows in the Custom Story launcher.
<Main Name="A cannon story" Author="Luis Rodero" ImgFile="cannonbg.jpg" StartMap="luis_script_test.map" StartPos="" />
<CATEGORY Name="CustomStoryMain"> <Entry Name="Description">Just a brief description!</Entry> </CATEGORY>
<LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description"> Just a brief description! </Entry> </CATEGORY> </LANGUAGE>
Once all this is done, you should be ready to go! The example used should look like this:
On the Custom Story List window
After selecting a Custom Story
To ease installation for others, you may now archive the full story root directory, stored from the custom_stories folder. The archive directory tree from the example should look like this (assuming the story root is called TheCannonMap):
TheCannonMap/ |- maps/ | |- luis_script_test.hps | |- luis_script_test.map | |- cannonbg.jpg |- custom_story_settings.cfg |- extra_english.lang