MFP features two new area types which weren't present in TDD.
This is an area which corrects colors when entered. It will show up as yellow in the Level Editor.
The area has 2 variables:
\textures\gradingmaps
.
For creating custom grading textures, see:
https://wiki.frictionalgames.com/hpl2/machine_for_pigs/colorgrading
This is a remnant of the unused infection system. It fills up the infection meter when the player is inside the area. The area will show up as lime green in the Level Editor.
This area has 4 variables:
For more information about the infection mechanic, see the Infection article.