Type: Type of area. Available values are game specific and should be looked up in the game specific section.
Name: Name of the area.
Position: 3D Vector storing the position of the area center.
Rotation: 3D Vector storing the rotation of the area box.
Size: 3D Vector storing the size of the area box.
Mesh: helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example)
Specific Parameters: This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail.
hpl2/tools/editors/level_editor/areas.txt · Last modified: 2010/11/04 16:13 by jens