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hpl2:tools:editors:level_editor:decals
Decals
General Parameters:
Name
: Name of the decal.
Position
: 3D Vector storing the world position of the decal center.
Rotation
: 3D Vector storing the rotation for the decal volume.
Scale
: 3D Vector storing the size of the decal volume.
Specific Parameters:
Affected surface types
: These three buttons will set which types of geometry objects are to be affected by the decal.
Material
: Material file for the decal.
UV SubDivisions
: number of subdivision in which the decal texture will be split (1×1 = 1 subdivs, 2×2 = 4 subdivs…)
Current SubDiv
: index of the subdivision currently in use. These are numbered in a left to right, up to down order.
Decal Offset
: distance that will separate the decal from the “host” surface.
Max triangles
: maximum number of triangles the decal will use when generating the mesh.
hpl2/tools/editors/level_editor/decals.txt
· Last modified: 2010/11/04 16:13 by
jens
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