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hpl2:tutorials:level_editor:tutorial_4

Level Editor - Water

Area - liquid

Start with pressing on Areas (8). On the right side of the level editor you can press on a dropdown box. Press it and look for “Liquid” when

you find it you press it.


http://img600.imageshack.us/img600/6153/liquid.png

When you have Liquid selected you need to make an area where you want the water to be, don't make it too high or you will player will drown.

http://img62.imageshack.us/img62/2634/liquid2.png

Then press left mouse to create it. Now you have the waterish in the water. Now you need to make a plane that will set the texture

for the water. (Tip: It just goes on top so when you look down in-game you will see Water, if you do not set a plane, there will be water but it will be invisible.)

Plane - water

http://img580.imageshack.us/img580/3473/planekr.png

Press on Planes(9) > Search for a material > Textures > Water > Choose the water for your liking.

I preffer sewer_water since it gives you the creeps.

Make the plane as big as the Area is.

http://img219.imageshack.us/img219/7316/plane2.png

Drag the water ontop of the liquid area

http://img231.imageshack.us/img231/2337/plane3t.png

Click on the water and go to Primitive tab and uncheck the “Collides” box.

http://img705.imageshack.us/img705/4038/plane4.png

Hope you find this usefull. Contact me (xtron) if you got any requests or questions.

created by xtron

hpl2/tutorials/level_editor/tutorial_4.txt · Last modified: 2011/10/10 23:07 by arcticdeathjr