cLuxSaveHandler has no public fields.
| Return Type | Function Name | Parameters | Description |
|---|---|---|---|
| void | SaveGameToFile | const tWString &in asSaveFile | |
| void | LoadGameFromFile | const tWString &in asSaveFile | |
| bool | AutoSave | bool abSaveCheckpoint, bool abDelayed = true | |
| bool | GetSaveThreadActive | ||
| bool | HasLoadError | tString &out asError | |
| void | DelayedLoadGameFromFile | const tWString &in asSaveFile, const tString &in asCallbackObject, const tString &in asCallbackFunction, bool abWaitAfterHeader, bool abWaitAfterLoad | |
| void | DelayedSaveGameToFile | const tWString &in asSaveFile, bool abSaveAsCheckpoint | |
| bool | GetSaveFiles | avNames, avDates, avFiles | |
| void | DeleteSaveFile | const tWString &in asSaveFile | |
| bool | IsDoneLoadingHeader | ||
| void | ContinueLoading | bool abDisableWaits | |
| bool | IsDoneLoadingSavedGame | ||
| void | StartLoadedGame |
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