iScrPlayerState_Interface has no public fields.
Return Type | Function Name | Parameters | Description |
---|---|---|---|
cLuxPlayerState@ | GetBase | ||
void | CharBody_GravityCollide | iCharacterBody@ apCharBody, iPhysicsBody@ apBody, [ccollideData]]@ apCollideData | |
void | CharBody_HitGround | iCharacterBody@ apCharBody, const cVector3f &in avVel | |
void | LoadUserConfig | ||
void | SaveUserConfig | ||
void | OnMapEnter | cLuxMap@ apMap | |
void | OnMapLeave | cLuxMap@ apMap | |
void | CreateWorldEntities | cLuxMap@ apMap | |
void | DestroyWorldEntities | cLuxMap@ apMap | |
void | OnEnterState | int alPrevStateId | |
void | OnLeaveState | int alNextStateId | |
void | Reset | ||
void | Update | float afTimeStep | |
void | PostUpdate | float afTimeStep | |
bool | OnAction | int alAction, bool abPressed | |
bool | OnAnalogInput | int alAnalogId, const cVector3f &in avAmount | |
bool | OnExitPressed | ||
bool | AllowBuoyancy | iPhysicsBody@ apBody | |
float | DrawDebugOutput | cGuiSet@ apSet, iFontData@ apFont, float afStartY |
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