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hpl3:game:scripting:function_reference:helper_game

helper_game.hps


Platform_GetName
tString Platform_GetName()

Platform_IsPS4
bool Platform_IsPS4()

Game_AutoSave
void Game_AutoSave(bool abSaveCheckpoint=true,
                   bool abDelayed=true)

Saves the current postion of the game.


CheckPoint_Setup
void CheckPoint_Setup(const tString &in asCallback="")

Sets a checkpoint for the player. If the player dies the game will be reloaded to the state it was when this was called.

  • asCallback: Function called after player has died and just before he starts again. Syntax: void F(int alNumDeathsAtCheckPoint, const tString&in asDeathSource)

Achievement_Unlock
void Achievement_Unlock(int alID)

Achievement_GetName
tString Achievement_GetName(int alID)

Achievement_GetUnlocked
bool Achievement_GetUnlocked(int alID)

Achievement_GetDisplayName
tString Achievement_GetDisplayName(int alID)

Achievement_GetDescription
tString Achievement_GetDescription(int alID)

Achievement_GetIcon
int Achievement_GetIcon(int alID)

hpl3/game/scripting/function_reference/helper_game.txt · Last modified: 2015/10/29 09:29 by luis