tString Platform_GetName()
bool Platform_IsPS4()
void Game_AutoSave(bool abSaveCheckpoint=true, bool abDelayed=true)
Saves the current postion of the game.
void CheckPoint_Setup(const tString &in asCallback="")
Sets a checkpoint for the player. If the player dies the game will be reloaded to the state it was when this was called.
void Achievement_Unlock(int alID)
tString Achievement_GetName(int alID)
bool Achievement_GetUnlocked(int alID)
tString Achievement_GetDisplayName(int alID)
tString Achievement_GetDescription(int alID)
int Achievement_GetIcon(int alID)