void SwingDoor_PushOpen(const tString &in asName, float afImpulseAmount, int alNumOfTimes=1, float afTimeBetweenPushes=0.1)
Pushes a door open using one or many impulses
void _Timer_HelperPushOpen_Impulse(const tString &in asTimer)
void _Timer_HelperPushOpen_AutoClose(const tString &in asTimer)
cLuxProp Grab_GetGrabbedProp()
Returns the currently grabbed prop, or null if there isn't one.
Returns: a pointer to the currently grabbed prop
void Entity_SetCustomInteractIcon(const tString &in asName, eCrossHairState aIcon)
Sets the interaction icon for an entity. Currently only works for MoveBody, MoveableButton, Lever, Rigid and Triggers.