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hpl3:tools:maineditors:level_editor:staticobject_editmode

StaticObject EditMode

Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients.

The creation window is a bit more complex than the ones we have seen previously. In detail, its composed of:

  • Main category: this ComboBox is used to select the current set of objects. Sets should map to directories under the static_objects directory in redist.
  • Subcategory: this ComboBox will show all subsets inside the set picked previously.
  • Object list: all objects under the selected subcategory. Clicking on an entry will select a static object file to be used in following placements.
  • Thumbnail: shows a little picture so you can see how the object looks like.
  • BB Size: size of the objects bounding box (for a (1,1,1) scale)
  • Polygon count: number of triangles of the object model.
  • Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.
  • Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.

More on Static Objects here.

hpl3/tools/maineditors/level_editor/staticobject_editmode.1352061462.txt.gz · Last modified: 2012/11/04 20:37 by luis