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hpl3:tools:maineditors:model_editor:submeshes

SubMeshes

Whenever a Mesh is imported into the ModelEditor, it will spawn one or several submeshes. These can be attached to bodies.

General Parameters:

  • Name: Name of the shape.
  • Position: Position of the shape in the world. If the mesh has a skeleton, no transformations can be applied.
  • Rotation: 3D Vector storing the shape rotation. If the mesh has a skeleton, no transformations can be applied.
  • Scale: 3D Vector storing the scale of the shape. If the mesh has a skeleton, no transformations can be applied.
hpl3/tools/maineditors/model_editor/submeshes.txt · Last modified: 2012/07/03 15:11 by luis