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hpl3:community:scripting:classes:cluxplayer

Table of Contents

cLuxPlayer

Fields

cLuxPlayer has no public fields.

Functions

Return Type Function Name Parameters Description
void SetActive bool abX
bool IsActive
cCamera@ GetCamera
iCharacterBody@ GetCharacterBody
void SetCharacterBody iCharacterBody@ apBody
iCollideShape@ GetCameraCollideShape
void AddUsedLiquidArea cLuxLiquidArea@ apArea
void RemoveUsedLiquidArea cLuxLiquidArea@ apArea
bool GetIsLiquidAreaUsed cLuxLiquidArea@ apArea
bool IsInLiquid
float GetLiquidHeight
void ResetBasicProperties
float GetAverageMoveSpeed
const cVector3f& GetAverageMoveDirection
void ChangeState int alId
int GetCurrentStateId
const tString& GetCurrentStateName
void ChangeMoveState int alId
int GetCurrentMoveStateId
const tString& GetCurrentMoveStateName
cLuxMoveState@ GetCurrentMoveState
void AddState const tString &in asName,
int alId,
const tString &in asScriptFile,
const tString &in asScriptClass
void AddMoveState const tString &in asName,
int alId,
const tString &in asScriptFile,
const tString &in asScriptClass
void GiveDamage float afAmount,
int alStrength,
int aType,
float afMinHealth,
const tString &in asSource
void SetBaseCameraPosAdd const cVector3f &in avVec
const cVector3f& GetBaseCameraPosAdd
void SetCameraPosAdd int alType,
const cVector3f &in avVector
const cVector3f& GetCameraPosAdd int alType
const cVector3f& GetCameraPosAddGoal int alType
const cVector3f& GetCameraPosAddSum
void MoveCameraPosAdd int alType,
const cVector3f &in avGoal,
float afAcc,
float afSpeed,
float afSlowdownDist
void EnableCameraLock float afLocalYawMin,
float afLocalYawMax,
float afLocalPitchMin,
float afLocalPitchMax
void DisableCameraLock
void RotateCameraTowards float afAcc,
float afSpeedMul,
float afMaxSpeed,
const cVector3f &in avLookAtPos,
bool abLocalCoord
void SetRotateCameraTarget const cVector3f &in avLookAtPos,
bool abLocalCoord
float GetRotateCameraTargetDistance
bool IsCameraRotateActive
void StopCameraRotate float afDeacc
void FadeCameraFOVMulTo float afX,
float afSpeed
void FadeCameraAspectMulTo float afX,
float afSpeed
void FadeCameraRollTo int alId,
float afX,
float afSpeedMul,
float afMaxSpeed
void SetCameraRoll int alId,
float afX
float GetDefaultFOV
void FadeCameraFOVTo float afTargetFOV,
float afSpeed
void AutomoveCharBodyTo float afAcc,
float afSpeedMul,
float afMaxSpeed,
const cVector3f &in avPosition
void SetAutomoveCharBodyTarget const cVector3f &in avPosition
float GetAutoMoveTargetDistance
bool IsAutomoveCharBodyActive
void StopAutomoveCharBody
void SetHealth float afX
float GetHealth
void SetMaxHealth float afX
float GetMaxHealth
void AddHealth float afX,
float afMinHealth
bool IsDead
bool CheckEntityCollision iLuxEntity@ apEntity
bool CheckBodyCollision iPhysicsBody@ apBody,
cLuxMap@ apMap
bool CheckCharacterCollision iCharacterBody@ apBody,
cLuxMap@ apMap
bool HasCollideCallbacks
void AddCollideCallback iLuxEntity@ apEntity,
const tString &in asCallbackFunc
void RemoveCollideCallback const tString &in asEntityName
void SetMaxCameraTrackingAmount int alSize
const cVector2f& GetCameraTrackingAvgMovement
float GetVisibilityRangeMul
void SetVisibilityRangeMul int alId,
float afX
void SetVisibilityMaxRange int alId,
float afX
float GetVisibilityMaxRange
float GetTimeSincePhysicsObjectInteraction
void ResetTimeSincePhysicsObjectInteraction

Remarks

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hpl3/community/scripting/classes/cluxplayer.txt · Last modified: 2015/11/05 11:54 by abion47