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hpl3:tools:maineditors:level_editor:terrain_editmode:heightmap_mode

HeightMap mode

This mode allows the user to modify the terrain geometry. A set of 3 different brushes is made available for doing so.

Raise/Lower brush: this brush just adds or substracts height to the area being painted. Flatten brush: this brush raises or lowers the affected area to a given height. Smooth brush: this brush applies a smoothing effect (thus flattening sharp spikes and such) to the area being painted.

One can also use the Terrain generation window to set up a randomly generated heightmap. Heightmaps can also be exported and imported.

hpl3/tools/maineditors/level_editor/terrain_editmode/heightmap_mode.txt · Last modified: 2012/07/04 13:38 by luis