cLuxPlayer has no public fields.
Return Type | Function Name | Parameters | Description |
---|---|---|---|
void | SetActive | bool abX | |
bool | IsActive | ||
cCamera@ | GetCamera | ||
iCharacterBody@ | GetCharacterBody | ||
void | SetCharacterBody | iCharacterBody@ apBody | |
iCollideShape@ | GetCameraCollideShape | ||
void | AddUsedLiquidArea | cLuxLiquidArea@ apArea | |
void | RemoveUsedLiquidArea | cLuxLiquidArea@ apArea | |
bool | GetIsLiquidAreaUsed | cLuxLiquidArea@ apArea | |
bool | IsInLiquid | ||
float | GetLiquidHeight | ||
void | ResetBasicProperties | ||
float | GetAverageMoveSpeed | ||
const cVector3f& | GetAverageMoveDirection | ||
void | ChangeState | int alId | |
int | GetCurrentStateId | ||
const tString& | GetCurrentStateName | ||
void | ChangeMoveState | int alId | |
int | GetCurrentMoveStateId | ||
const tString& | GetCurrentMoveStateName | ||
cLuxMoveState@ | GetCurrentMoveState | ||
void | AddState | const tString &in asName, int alId, const tString &in asScriptFile, const tString &in asScriptClass | |
void | AddMoveState | const tString &in asName, int alId, const tString &in asScriptFile, const tString &in asScriptClass | |
void | GiveDamage | float afAmount, int alStrength, int aType, float afMinHealth, const tString &in asSource | |
void | SetBaseCameraPosAdd | const cVector3f &in avVec | |
const cVector3f& | GetBaseCameraPosAdd | ||
void | SetCameraPosAdd | int alType, const cVector3f &in avVector | |
const cVector3f& | GetCameraPosAdd | int alType | |
const cVector3f& | GetCameraPosAddGoal | int alType | |
const cVector3f& | GetCameraPosAddSum | ||
void | MoveCameraPosAdd | int alType, const cVector3f &in avGoal, float afAcc, float afSpeed, float afSlowdownDist | |
void | EnableCameraLock | float afLocalYawMin, float afLocalYawMax, float afLocalPitchMin, float afLocalPitchMax | |
void | DisableCameraLock | ||
void | RotateCameraTowards | float afAcc, float afSpeedMul, float afMaxSpeed, const cVector3f &in avLookAtPos, bool abLocalCoord | |
void | SetRotateCameraTarget | const cVector3f &in avLookAtPos, bool abLocalCoord | |
float | GetRotateCameraTargetDistance | ||
bool | IsCameraRotateActive | ||
void | StopCameraRotate | float afDeacc | |
void | FadeCameraFOVMulTo | float afX, float afSpeed | |
void | FadeCameraAspectMulTo | float afX, float afSpeed | |
void | FadeCameraRollTo | int alId, float afX, float afSpeedMul, float afMaxSpeed | |
void | SetCameraRoll | int alId, float afX | |
float | GetDefaultFOV | ||
void | FadeCameraFOVTo | float afTargetFOV, float afSpeed | |
void | AutomoveCharBodyTo | float afAcc, float afSpeedMul, float afMaxSpeed, const cVector3f &in avPosition | |
void | SetAutomoveCharBodyTarget | const cVector3f &in avPosition | |
float | GetAutoMoveTargetDistance | ||
bool | IsAutomoveCharBodyActive | ||
void | StopAutomoveCharBody | ||
void | SetHealth | float afX | |
float | GetHealth | ||
void | SetMaxHealth | float afX | |
float | GetMaxHealth | ||
void | AddHealth | float afX, float afMinHealth | |
bool | IsDead | ||
bool | CheckEntityCollision | iLuxEntity@ apEntity | |
bool | CheckBodyCollision | iPhysicsBody@ apBody, cLuxMap@ apMap | |
bool | CheckCharacterCollision | iCharacterBody@ apBody, cLuxMap@ apMap | |
bool | HasCollideCallbacks | ||
void | AddCollideCallback |