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hpl3:community:scripting:classes:cluxinputhandler

cLuxInputHandler

Fields

cLuxInputHandler has no public fields.

Functions

Return Type Function Name Parameters Description
void CreateAction const tString &in asName,
int alId,
bool abConfigurable,
const tString &in asCat
void CreateDebugAction const tString &in asName,
int alId
void CreateAnalogAction const tString &in asName,
int alId,
bool abConfigurable,
const tString &in asCat,
int alAxis,
float afMul,
int alAnalogId
void CreateAnalogGamepadAction const tString &in asName,
int alId,
const tString &in asCat,
int alAnalogId,
float afSmoothness,
int alDirectionLimit
void CreateActionInput const tString &in asInputType,
int alActionId
void CreateAnalogGamepadActionInput const tString &in asInputType,
int alActionId
void CreateGamepadProfile const tString &in asName,
const tString &in asPrefix,
const avButtons,
const avAxes,
const avDPad
void AddPresetToProfile const tString &in asProfile,
const tString &in asPreset,
const avActions,
const avBindings,
const avAnalog
bool IsGamepadConnected
void LoadKeyConfig
float GetTimeSinceGamepadWasUsed int alID
int GetLastUsedGamepadIndex float afTimeLimit = -1.0f
bool GetGamepadWasLastDeviceUsed
const tString& GetLatestKeyPressed
bool IsYAxisInverted
bool WasAnalogueInputFromPad
bool GetSmoothMouse
void SetSmoothMouse bool abX
float GetMouseSensitivity
void SetMouseSensitivity float afX
float GetGamepadSensitivity
void SetGamepadSensitivity float afX
void SetRumble int alDevice,
float afStrength,
float afDuration
void SetGamepadColor int alDevice,
const cColor &in aColor
void SetPrimaryGamepad int alDevice
void ResetSmoothMousePos
cVector2f GetSmoothMousePos const cVector2f &in avRelPosMouse
cVector2f GetRelMousePos
void SetMaxSmoothMousePos int alX
void SetPrevSmoothMousePosMul float afX
tString GetActionName int alId,
bool abAnalog
void SetGamepadMapping const tString &in asProfile,
const tString &in asPreset
int GetGamepadMappingActionNum
bool GetGamepadMappingAction int alId,
int &out alAction,
tString &out asPrimary,
bool &out abAnalog
void GetActionsAssociatedToGamepadControl const tString& asProfile,
const tString& asPreset,
const tString& asControl,
tString& asActions
void FetchGamepadInputLayoutString const tString& asInputName,
tString& asPrefixName,
tString& asLayoutString
void ClearKeyboardLayout
void AddKeyboardLayoutKey eKey aKey,
eLuxKeyboardLayoutType aType,
const cImGuiGfx& aGfxKey,
const cImGuiLabelData& aLabelKey
void AddKeyboardLayoutRange eKey aFirstKey,
eKey aLastKey,
eLuxKeyboardLayoutType aType,
const cImGuiGfx& aGfxKey,
const cImGuiLabelData& aLabelKey
void SetKeyboardLayoutDefaults const cImGuiGfx& aGfxKey,
const cImGuiLabelData& aLabelKey
void SetMouseLayout const avButtons

Remarks

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hpl3/community/scripting/classes/cluxinputhandler.txt · Last modified: 2015/11/05 11:55 by abion47